Summary of Daniel Noah Halpern's Becoming a Video Game Designer
Everest Media
Availability:
Ebook in EPUB format. Available for immediate download after we receive your order
Ebook in EPUB format. Available for immediate download after we receive your order
Publisher:
Everest Media LLC
Everest Media LLC
DRM:
Watermark
Watermark
Publication Year:
2022
2022
ISBN-13:
9781669347705
Description:
Please note: This is a companion version & not the original book.
Sample Book Insights:
#1 Someone who loves games and plays them. Someone who can’t help but think about how games work. Someone who wants to know how things work as systems.
#2 Cadwell was born in St. Louis, and as a child he spent a lot of time playing video games. He became interested in the patterns and systems of video games, and as he got older, he began to figure out how to apply those systems to other areas of his life.
#3 Cadwell was eventually kicked off the servers of a MUD game for being too materialistic while playing a Paladin. He then went on to concentrate in computer science at MIT. He also discovered a new game: StarCraft, which had come out in 1998.
#4 Cadwell ended up working for Blizzard Entertainment, a company that created Warcraft and StarCraft games. He was hired as the lead play-balance designer. While working there, he realized that game design was what he wanted to do.
Sample Book Insights:
#1 Someone who loves games and plays them. Someone who can’t help but think about how games work. Someone who wants to know how things work as systems.
#2 Cadwell was born in St. Louis, and as a child he spent a lot of time playing video games. He became interested in the patterns and systems of video games, and as he got older, he began to figure out how to apply those systems to other areas of his life.
#3 Cadwell was eventually kicked off the servers of a MUD game for being too materialistic while playing a Paladin. He then went on to concentrate in computer science at MIT. He also discovered a new game: StarCraft, which had come out in 1998.
#4 Cadwell ended up working for Blizzard Entertainment, a company that created Warcraft and StarCraft games. He was hired as the lead play-balance designer. While working there, he realized that game design was what he wanted to do.
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